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And, of course, some awakened plants are evil and want to kill you. These are called “blights.”īeing plants, they derive nutrients from the soil, so they don’t need to kill to eat. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. While the blight remains motionless, it is indistinguishable from a dead shrub. Twig blights, found in forests and abandoned settlements in forested areas, are small and scrappy, with poor Strength but good Dexterity and Constitution. Twig Blight - DnD Wiki Dungeons and Dragons 5th Edition (D&D 5E) Wiki. They don’t have high mobility, so they’ll compensate with numbers, growing in large patches. They also have proficiency in Stealth and the False Appearance feature, so ambushes are a likely tactic (insert Birnam Wood joke here). They have 60-foot blindsight and are vulnerable to fire.
DND NEEDLE BLIGHT PATCH
Whenever a party of adventurers encounters a patch of twig blights, they’ll be inert, disguising themselves as ordinary desiccated shrubs. When victims come within reach, they’ll attack with surprise (give them advantage for hiding in plain sight, unless the PCs are watching out for them). They’re cursed beings, not evolved creatures, so they don’t have much in the way of survival instinct they attack until they’re destroyed. They’ll follow a foe who tries to retreat, but they won’t Dash after one. If their numbers are sufficient to surround an enemy, however, they will. DNB attacks needles mostly from the Pinus species and causes significant defoliation on their hosts. And if attacked with fire, they’ll Dash away from the source. Dothistroma septosporum and Dothistroma pini are two species of ascomycetous fungi of the genus Dothistroma, which cause needle disease worldwide known as Dothistroma needle blight (DNB). Needle blights, found in evergreen forests, are human-size amalgamations of plant matter and needle-shaped leaves, which they can hurl like porcupine quills at opponents. Needle blights may be encountered in groups, but unlike twig blights, they aren’t always encountered in groups: they have sufficient Strength and Constitution to take on low-level opponents alone. The more suffused with evil influence an area is, however, the greater their numbers. They also aren’t ambushers-they have no Stealth skill. They’re not concerned with whether they’re seen, only with whether they’re approached (which they can detect out to a range of 60 feet, with blindsight). Their Intelligence is animal at best, and while they aren’t slow, they also don’t move if they don’t have to. When a party of PCs comes within 30 feet of them, they attack with their needles if one closes to within melee range, they attack with their claws. If the melee opponent then moves away, they make their opportunity attacks, but they may not bother to pursue, unless they’re trying to chase trespassers out of their part of the forest.
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